VReduMED Final Conference: From Vision to Reality

Hybrid
Location: České Budějovice, Czechia
Date: 04.02.2026
By: VReduMED
The event focused on how virtual reality and immersive technologies had been explored and applied within healthcare education throughout the VReduMED project. Participants learned about the experiences gained from testing VR-based learning approaches, discussed their practical application in healthcare training, and reflected on the opportunities and challenges associated with integrating immersive technologies into education.

The conference also provided an opportunity to present the project’s main outputs and to exchange knowledge and experiences among partners and stakeholders. The discussions highlighted the potential of VR to make healthcare education more practical, interactive, and closely connected to real-life care situations.

As the final project event, the conference contributed to the dissemination and transfer of VReduMED results and supported the project’s broader objective of strengthening the uptake of virtual reality in healthcare education and training. However, the project’s end doesn’t mark the end of activities in VR in the partner regions. Quite the opposite, the partners presented their ideas on how to continue with further development of VR-based technologies and how to sustain the project results achieved so far.

This full-day event featured:

  • Live demonstrations of VR applications in care education (VR CPR Junior + Child + Adult, VRoom of Horror)
  • Expert talks on innovation, safety, immersive learning and potential of AI in VR applications
  • Interactive workshops where the participants could experience VR tools firsthand (PaneoVR tools used in this session)
  • Insights from educators, students, and healthcare professionals across Europe Whether they were teachers, healthcare providers, developers, students, or policymakers, this conference offered a unique opportunity to explore the future of education and care through virtual reality.
  • Engaging content, including videos from the project and hands-on testing in five dedicated VR rooms.
  • Insights into a simple, but quick-to-set up VR technology that enabled the participants to create their own VR scenario in 15 minute workshop demonstration. One of the project concepts – further development of VR-based applications – was based on this demontration.

You can find the FINAL CONFERENCE PROGRAM HERE!

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