TAKING

COOPERATION

FORWARD

Project name SoDiCe – Social Digital Class for the future Entrepreneurs
Objective Objective 1.2
Priority Innovation and knowledge development
Aim The main aim of the project in long term is improved attitude among societies in Central Europe towards entrepreneurship in general. Particular attention is given to identification and understanding of the social needs, the will to address these needs by own entrepreneurship activities, additionally by using the advantage of the digital technologies.
Results As the result, the project will deliver systematic changes in territorial curricula, by an inclusion of highly innovative Learning System to build a positive attitude towards social entrepreneurship.
Cost The overall project budget varies from 1.5 to 2.0 million EUR (depends on the size of partnership)
Duration 36 months
Partners involved DEX Innovation Centre
Partners requested We are seeking for dual partners from any territory in Central Europe. To ensure the impactful implementation we seek for the combination of so called Policy Partners supported by Innovation Partners.
Policy partner should be the public body at regional or national level with governance competence to manage the content of curricula for Elementary School. Policy partner should also:
- Identify the same issue as addressed by project
- Have the will to change it by introduction highly innovative Learning System

Innovation Partners should act as counterparts to their public partner and:
- Demonstrate that they are the best possible counterpart of Public Partner to deliver foreseen change
- Enrich project ecosystem by specific knowledge in any of these fields: pedagogy for elementary school, social entrepreneurship, social innovation, design of Serious game, building of digital skills for kids
- Demonstrate the capability to roll-out pilot in their territory
Benefit
Innovation The main innovation lays in:
- development of new highly innovative learning system which will introduce a highly attractive combination of serious game, digital kits for kids, social media engagement and element of inter-school competitions
- delivery of systematic change by the introduction of this Learning System to territorial Curricula
Follow up of This project is not the follow-up project, however, it's tackles on the following initiatives:
- Social Business Initiate and also capitalizes latest results in the framework of this Initiative
- Rethinking Education: Investing in skills for better socio-economic outcomes & Entrepreneurship2020 Action Plan
- EC strategy: The Digital Skills and Jobs Coalition
Follow up fundings